Hi there,
It seems we’re running into an old issue that was previously reported but never resolved:
Game crashing when failing to connect to internet - #12 by anonymous_user_2b03d27c.
After further investigation, I found out that the initial ticket was closed due to cannot reproduce reason. However, we’re still consistently encountering this crash.
The repro is really easy, just activate HttpBlueprint and JsonBlueprintUtilities.
Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1082]
UnrealEditor_HttpBlueprint
UnrealEditor_HttpBlueprint
UnrealEditor_HTTP
UnrealEditor_HTTP
This prevents us from implementing any kind of fallback logic for failed server connections, which is a critical feature for network-reliant gameplay.
If anyone has encountered and resolved this, or if Epic could reopen the ticket, it would be greatly appreciated.
Thanks