Hi all, I know the HTML-5 webgl packaging option is out of Unreal after 4.24
I have searched a lot for alternatives and pixelstreaming is not the right option for me and my customers.
Is there any information available about the eventually roadmap of Epic Games about this topic? There is some activity in the community to pick Html5 up, but I can’t find any working solution for UE 5.2 or above. It really seems a dead end…
Maybe there are some good alternatives I don’t know about?
Thanks in advance!