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HTML5 recommendations

Greetings, Unreal Community! We’re working on visualization of a small town, about 60 houses, roads, trees, etc. Is there any guidelines on performance for large web gl projects? Like total polycount in scene, dependency on materials, and stuff like that.

Hi!

While there is no recommendation specifically for HTML5. So you can use recommendations for mobile systems:

Thatnks a lot! That’ll do.