HTML5 Packaging stuck

The packaging step for HTML5 has been running for hours, and doesn’t seem to be making any progress. Below is the current log:

Please let me know if I need to provide any additional information. I am using version 4.8.1

Thank you

which version emscripten are you using? it seems like its 1.34.1 - Its best to use 1.25 with 4.8.

I’ve installed sdk-1.25.0-64bit, switched to using it, and restarted Unreal Engine but the packaging is still hanging. Here’s the new log output: LogInit:Display: RandInit(-308119992) SRandInit(-308119992).LogTaskGraph: Star - Pastebin.com

I think its still picking up the wrong version -in Project Settings → HTML5 SDK
Can you set the emscripten version and 64 bit python version locations.

For completeness - Can you physically delete .emscripten file, It should be in your User directory.

Also if possible physically delete 1.34.1 etc from the emscripten folder.

For 4.9 onward releases, we will be shipping the SDK with the engine with HTML5 enabled so there will no user configuration needed anymore.

Followed all of those steps and it’s working great. I did have to set the LLVM environment variable, but after building the first time, it’s now very fast. Thanks so much