OK, I was able to do some tests last night. I am still unable to connect – here are the results:
Ctrl+Shift+I yields the following errors:
XMLHttpRequest cannot loaddatarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID…c/data?SessionID=%7B002B8E97-0908-171D-000B-004300C7C54B%7D&AppID=UEGame.R. Request header field Pragma is not allowed by Access-Control-Allow-Headers in preflight response.
2WebSocket connection to 'ws://74.213.249.254:8889/' failed: Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
The M key now uses “console command” instead of “open level” and uses the command ‘open ThirdPersonExampleMap?listen’ . I get the following error in the console:
[2016.08.30-06.16.55:458][ 0]LogNet: Browse: /Game/BP/Maps/ThirdPersonExampleMap?listen
[2016.08.30-06.16.55:459][ 0]LogLoad: LoadMap: /Game/BP/Maps/ThirdPersonExampleMap?listen
[2016.08.30-06.16.55:590][108]LogMemory: Platform Memory Stats for HTML5
[2016.08.30-06.16.55:590][ 50]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
[2016.08.30-06.16.55:590][102]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2016.08.30-06.16.55:591][101]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total
[2016.08.30-06.16.55:592][100]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
[2016.08.30-06.16.55:592][11509680]LogMemory:
[2016.08.30-06.16.55:592][111]Allocator Stats for ANSI: (not implemented)
[2016.08.30-06.16.55:652][ 32]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2016.08.30-06.16.55:682][ 0]LogWorld: Game class is 'ThirdPersonGameMode_C'
[2016.08.30-06.16.55:700][ 97]LogWorld: Bringing World /Game/BP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2016.08.29-23.16.55
[2016.08.30-06.16.55:704][116]LogWorld: Bringing up level for play took: 0.018950
LogLongPackageNames:Warning: URL: :8889//Game/BP/Maps/ThirdPersonExampleMap: Name may not contain the following characters: :
[2016.08.30-06.16.55:705][ 0]LogLongPackageNames:Warning: URL: :8889//Game/BP/Maps/ThirdPersonExampleMap: Name may not contain the following characters: :
[2016.08.30-06.16.55:738][ 37]LogLoad: Took 0.279060 seconds to LoadMap(/Game/BP/Maps/ThirdPersonExampleMap)
[2016.08.30-06.16.55:760][3598]r.SetRes = "1024x480w"
It looks like the game is sticking a ’ : ’ in the command even tho I have clearly avoided it.
Using the J key runs the “console command” ‘open 74.213.249.254:7777’ and throws the following to the console:
[2016.08.30-06.19.05:699][ 0]LogNet: Browse: 74.213.249.254//Game/BP/Maps/ThirdPersonExampleMap
[2016.08.30-06.19.05:699][115]LogNet: World NetDriver shutdown WebSocketNetDriver_4 [GameNetDriver]
[2016.08.30-06.19.05:700][ 37]LogNet: DestroyNamedNetDriver WebSocketNetDriver_4 [GameNetDriver]
LogHTML5Networking:Warning: Socked 3 created
[2016.08.30-06.19.05:712][ 0]LogHTML5Networking:Warning: Socked 3 created
LogHTML5Networking:Warning: Connect socket returned -1
[2016.08.30-06.19.05:747][ 0]LogHTML5Networking:Warning: Connect socket returned -1
[2016.08.30-06.19.05:757][101]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2016.08.30-06.19.05:764][103]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 3039270, ProjectName: inward, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 2930132400
If I do not specify a port with ’ : ’ the windows 64 standalone version fails to connect to itself. Standalone works fine right now, HTML5 fails to connect.
You can also find the game here:
http://www.rapture-art.com/inward/inwardRUN.html
and for all the files:
http://www.rapture-art.com/inward/
Is HTML5 multiplayer not supported? Is there any working example of a HTML5 game connecting to a server via blueprint (or any method, for that matter)? Thanks so much in advance!