All the information is basically in the title.
Setup a player controller that prints the axis value of Mouse X, make sure mouse cursor doesn’t get locked and remains shown, package to HTML5 and try it in your browser.
Tested in Chrome and MS Edge.
All the information is basically in the title.
Setup a player controller that prints the axis value of Mouse X, make sure mouse cursor doesn’t get locked and remains shown, package to HTML5 and try it in your browser.
Tested in Chrome and MS Edge.
Hey
Looking forward to hearing back from you, thanks!
I attempted to reproduce the issue that you explained however, I was not able to get the mouse to respond the way that you had stated it to be. I went ahead and spoke with our Developer and he’s came up with an idea.
This issue is likely due to the game window sitting inside of a “margin” space.
The top (red circle) 14px spacing will always show the y-value with an extra 14 unite value. Then there is the left (green lines) which is an extra (depending on the width of your browser) and they include added values.
Here’s an additional [example][2] that you may find useful.
As you can see, you’ll never get 0x0 and if you inspect element, you’ll see that there is an 8x8 margin which causes the smallest number to be 8x8 margin.
We are going to continue to look into this, if we see something else we need to note, we’ll update accordingly.
Thank you!
Hey
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you!