HTML5 (mobile) Problem

Hello,
I would like to create a simple html5 browser game. It should be hosted on my personal server and should be playable from a mobile browser (android, ios, windows phone, ecc.). Is there a way to deploy my project according to that?
I have uploaded every file of the built package and when I open the relative web page, the invoked process is always the asm compiler (and later the compiled game), that doesn’t work on 32 bit mobile browsers, only to 64bit desktop ones.
Is there a way to deploy the already compiled product, that I presume should contain only the html index file, the js scripts and the data pack?

Thanks in advance

To be honest - mobile web is not a realistic target for UE4s HTML5 capabilities. I don’t even think it’s really a great solution for Desktop browsers either. Right now HTML5 is a bit of an afterthought.

I’d really like to know the best way to compile html5 builds for mobile too. Anyone?

My First Mobile Game in HTML with PhoneGap Build