Getting some Errors running HTML5 Package. Below is the error I get in FF NIghtly Console
[code]
FLinkerLoad::IndexToObject?1()
FLinkerLoad(long, short)
undefined?T()
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
UStruct::SerializeExpr(int&, FArchive?&)
FStructScriptLoader::LoadStructWithScript(bool&*)
FDeferredScriptLoader::Resolve(FArchive?&)
FDeferredScriptTracker::ResolveDeferredScripts(FLinkerLoad?*)
FStructScriptLoader::ResolveDeferredScriptLoads(FLinkerLoad?*)
FLinkerLoad::FinalizeBlueprint(UClass?*)
FLinkerLoad::Preload(UObject?*)
FLinkerLoad::CreateExportAndPreload(int, bool)
FLinkerLoad::LoadAllObjects(bool)
LoadPackageInternal(wchar_t**, unsigned int, FLinkerLoad?*)
ResolveName(bool&*&, bool)
StaticLoadObjectInternal?S(wchar_t***)
StaticLoadObject?S(wchar_t***)
undefined?T?* LoadObject?_()
UGameEngine::Init(IEngineLoop?*)
FEngineLoop::Init()
HTML5_Init()
main()
Starting downloads
Starting download Utility.js.gz
Starting download FMC_WW_20160501.data.js.gz
Starting download UE4Game.js.gz
Utility.js.gz downloaded
FMC_WW_20160501.data.js.gz downloaded
UE4Game.js.gz downloaded
starting download FMC_WW_20160501.data.gz [Packaged data]
all downloads complete
FMC_WW_20160501.data.gz downloaded
Running...
[2016.08.11-19.33.29:939][ 0]LogHTML5Launch:Display: Starting UE4 ...
[2016.08.11-19.33.29:941][ 0]LogHTML5Launch:Display: Command line:
../../../FMC_WW_20160501/FMC_WW_20160501.uproject /Game/Maps/Room -Messaging
[2016.08.11-19.33.29:944][ 0]LogTemp:Display: PreInit Start
[2016.08.11-19.33.29:945][ 0]LogInit:Display: Running engine for game: FMC_WW_20160501
[2016.08.11-19.33.29:946][ 0]LogInit:Display: Project file not found: ../../../FMC_WW_20160501/FMC_WW_20160501.uproject
[2016.08.11-19.33.29:948][ 0]LogInit:Display: Attempting to find via project info helper.
[2016.08.11-19.33.29:949][ 0]LogUProjectInfo: Found projects:
[2016.08.11-19.33.29:949][ 0]LogInit:Display: RandInit(170335) SRandInit(170335).
[2016.08.11-19.33.29:951][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2016.08.11-19.33.29:952][ 0]LogStats: Stats thread started at 0.172605
[2016.08.11-19.33.29:952][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.08.11-19.33.29:953][ 0]LogInit: API Version: 2758231
[2016.08.11-19.33.29:953][ 0]LogInit: Compiled (32-bit): Feb 18 2016 16:42:17
[2016.08.11-19.33.29:954][ 0]LogInit: Compiled with Clang: 3.5.0
[2016.08.11-19.33.29:954][ 0]LogInit: Build Configuration: Development
[2016.08.11-19.33.29:954][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
[2016.08.11-19.33.29:955][ 0]LogInit: Command line: /Game/Maps/Room -Messaging
[2016.08.11-19.33.29:955][ 0]LogInit: Base directory:
[2016.08.11-19.33.29:956][ 0]LogInit: Rocket: 0
[2016.08.11-19.33.29:964][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.08.11-19.33.29:987][ 0]LogInit: Object subsystem initialized
[2016.08.11-19.33.29:995][ 0]LogInit: Selected Device Profile: [HTML5]
[2016.08.11-19.33.29:995][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [HTML5]
[2016.08.11-19.33.30:025][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2016.08.11-19.33.30:026][ 0]LogInit: Computer: Browser
[2016.08.11-19.33.30:027][ 0]LogInit: User: GenericUser
[2016.08.11-19.33.30:027][ 0]LogInit: Current Culture: en-US
[2016.08.11-19.33.30:027][ 0]LogInit: High frequency timer resolution =1.000000 MHz
[2016.08.11-19.33.30:028][ 0]LogInit: Memory total: Physical=1.0GB (1GB approx)
[2016.08.11-19.33.30:031][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en')
translations will be used.
[2016.08.11-19.33.30:225][ 0]LogRHI: Initializing OpenGL RHI
[2016.08.11-19.33.30:226][ 0]LogRHI: GL_VENDOR: Mozilla
[2016.08.11-19.33.30:227][ 0]LogRHI: GL_RENDERER: Mozilla
[2016.08.11-19.33.30:227][ 0]LogRHI: GL_VERSION: WebGL 1.0
[2016.08.11-19.33.30:228][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL 1.00 (WebGL)
[2016.08.11-19.33.30:229][ 0]LogRHI: OpenGL Extensions:
[2016.08.11-19.33.30:229][ 0]LogRHI: ANGLE_instanced_arrays
[2016.08.11-19.33.30:230][ 0]LogRHI: GL_ANGLE_instanced_arrays
[2016.08.11-19.33.30:230][ 0]LogRHI: EXT_blend_minmax
[2016.08.11-19.33.30:231][ 0]LogRHI: GL_EXT_blend_minmax
[2016.08.11-19.33.30:231][ 0]LogRHI: EXT_color_buffer_half_float
[2016.08.11-19.33.30:232][ 0]LogRHI: GL_EXT_color_buffer_half_float
[2016.08.11-19.33.30:234][ 0]LogRHI: EXT_frag_depth
[2016.08.11-19.33.30:234][ 0]LogRHI: GL_EXT_frag_depth
[2016.08.11-19.33.30:235][ 0]LogRHI: EXT_shader_texture_lod
[2016.08.11-19.33.30:241][ 0]LogRHI: GL_EXT_shader_texture_lod
[2016.08.11-19.33.30:241][ 0]LogRHI: EXT_texture_filter_anisotropic
[2016.08.11-19.33.30:241][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2016.08.11-19.33.30:242][ 0]LogRHI: OES_element_index_uint
[2016.08.11-19.33.30:242][ 0]LogRHI: GL_OES_element_index_uint
[2016.08.11-19.33.30:243][ 0]LogRHI: OES_standard_derivatives
[2016.08.11-19.33.30:245][ 0]LogRHI: GL_OES_standard_derivatives
[2016.08.11-19.33.30:245][ 0]LogRHI: OES_texture_float
[2016.08.11-19.33.30:246][ 0]LogRHI: GL_OES_texture_float
[2016.08.11-19.33.30:246][ 0]LogRHI: OES_texture_float_linear
[2016.08.11-19.33.30:247][ 0]LogRHI: GL_OES_texture_float_linear
[2016.08.11-19.33.30:247][ 0]LogRHI: OES_texture_half_float
[2016.08.11-19.33.30:252][ 0]LogRHI: GL_OES_texture_half_float
[2016.08.11-19.33.30:253][ 0]LogRHI: OES_texture_half_float_linear
[2016.08.11-19.33.30:254][ 0]LogRHI: GL_OES_texture_half_float_linear
[2016.08.11-19.33.30:254][ 0]LogRHI: OES_vertex_array_object
[2016.08.11-19.33.30:254][ 0]LogRHI: GL_OES_vertex_array_object
[2016.08.11-19.33.30:255][ 0]LogRHI: WEBGL_color_buffer_float
[2016.08.11-19.33.30:255][ 0]LogRHI: GL_WEBGL_color_buffer_float
[2016.08.11-19.33.30:256][ 0]LogRHI: WEBGL_compressed_texture_etc1
[2016.08.11-19.33.30:256][ 0]LogRHI: GL_WEBGL_compressed_texture_etc1
[2016.08.11-19.33.30:257][ 0]LogRHI: WEBGL_compressed_texture_s3tc
[2016.08.11-19.33.30:257][ 0]LogRHI: GL_WEBGL_compressed_texture_s3tc
[2016.08.11-19.33.30:258][ 0]LogRHI: WEBGL_debug_renderer_info
[2016.08.11-19.33.30:258][ 0]LogRHI: GL_WEBGL_debug_renderer_info
[2016.08.11-19.33.30:259][ 0]LogRHI: WEBGL_depth_texture
[2016.08.11-19.33.30:259][ 0]LogRHI: GL_WEBGL_depth_texture
[2016.08.11-19.33.30:260][ 0]LogRHI: WEBGL_draw_buffers
[2016.08.11-19.33.30:260][ 0]LogRHI: GL_WEBGL_draw_buffers
[2016.08.11-19.33.30:261][ 0]LogRHI: WEBGL_lose_context
[2016.08.11-19.33.30:261][ 0]LogRHI: GL_WEBGL_lose_context
[2016.08.11-19.33.30:261][ 0]LogRHI: MOZ_WEBGL_lose_context
[2016.08.11-19.33.30:262][ 0]LogRHI: GL_MOZ_WEBGL_lose_context
[2016.08.11-19.33.30:262][ 0]LogRHI: MOZ_WEBGL_compressed_texture_s3tc
[2016.08.11-19.33.30:263][ 0]LogRHI: GL_MOZ_WEBGL_compressed_texture_s3tc
[2016.08.11-19.33.30:263][ 0]LogRHI: MOZ_WEBGL_depth_texture
[2016.08.11-19.33.30:264][ 0]LogRHI: GL_MOZ_WEBGL_depth_texture
[2016.08.11-19.33.30:264][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2016.08.11-19.33.30:265][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 30
[2016.08.11-19.33.30:265][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
[2016.08.11-19.33.30:266][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
[2016.08.11-19.33.30:273][ 0]LogRHI: Fragment shader lowp precision: 23
[2016.08.11-19.33.30:274][ 0]LogRHI: Fragment shader mediump precision: 23
[2016.08.11-19.33.30:274][ 0]LogRHI: Fragment shader highp precision: 23
[2016.08.11-19.33.30:275][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2016.08.11-19.33.30:275][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2016.08.11-19.33.30:275][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2016.08.11-19.33.30:276][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2016.08.11-19.33.30:277][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
[2016.08.11-19.33.30:277][ 0]LogRHI: GL_MAX_SAMPLES: 1
[2016.08.11-19.33.30:278][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
[2016.08.11-19.33.30:280][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
[2016.08.11-19.33.30:282][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
[2016.08.11-19.33.30:282][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[2016.08.11-19.33.30:283][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2016.08.11-19.33.30:283][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2016.08.11-19.33.30:284][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform =
GLSL_ES2_WEBGL, FeatureLevel = ES2
[2016.08.11-19.33.30:493][ 0]LogInit: Selected Device Profile: [HTML5]
[2016.08.11-19.33.31:190][ 0]LogObj: 23161 objects as part of root set at end of initial load.
[2016.08.11-19.33.31:191][ 0]LogUObjectAllocator: 3427656 out of 0 bytes used by permanent object pool.
L
[2016.08.11-19.33.31:192][ 0]LogHTML5Launch:Display: PreInit Complete
L
[2016.08.11-19.33.31:193][ 0]LogHTML5Launch:Display: Init Start
[2016.08.11-19.33.31:194][ 0]LogEngine: Initializing Engine...
[2016.08.11-19.33.31:235][ 0]LogALAudio: ALAudio device opened : Device
[2016.08.11-19.33.31:243][ 0]LogALAudio: AL_VENDOR : Emscripten
[2016.08.11-19.33.31:243][ 0]LogALAudio: AL_RENDERER : WebAudio
[2016.08.11-19.33.31:244][ 0]LogALAudio: AL_VERSION : 1.1
[2016.08.11-19.33.31:245][ 0]LogALAudio: AL_EXTENSIONS :
[2016.08.11-19.33.31:248][ 0]LogInit: FAudioDevice initialized.
[2016.08.11-19.33.31:249][ 0]LogInit: Texture streaming: Disabled
[2016.08.11-19.33.31:249][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2016.08.11-19.33.31:250][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D96170B04B6F82DC5297ACB6693329FD|UE4Game] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.08.11-19.33.31:252][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D96170B04B6F82DC5297ACB6693329FD|UE4Game] SetUserId ANON-{0024EF26-1F08-0D0B-0021-00FB00382D95}
[2016.08.11-19.33.31:253][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D96170B04B6F82DC5297ACB6693329FD|UE4Game] AnalyticsET::StartSession
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[2016.08.11-19.33.31:309][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xDB; ignoring it
L
[2016.08.11-19.33.31:310][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it
L
[2016.08.11-19.33.31:310][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it
L
[2016.08.11-19.33.31:311][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it
L
[2016.08.11-19.33.31:312][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it
L
[2016.08.11-19.33.31:312][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it
downloading symbols file
symbols file downloaded, demangling..
callstack ready ..
ALSO
Starting downloads
Starting download Utility.js.gz
Starting download FMC_WW_20160501.data.js.gz
Starting download UE4Game-HTML5-Shipping.js.gz
Utility.js.gz downloaded
FMC_WW_20160501.data.js.gz downloaded
UE4Game-HTML5-Shipping.js.gz downloaded
starting download FMC_WW_20160501.data.gz [Packaged data]
all downloads complete
FMC_WW_20160501.data.gz downloaded
Running...
**LowLevelFatalError [File:D:\BuildFarm\buildmachine_++depot+UE4-
Releases+4.10\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4225]**
Bad name index 2037672300/260
appError called:
**Assertion failed: Assertion failed: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4225]**
Bad name index 2037672300/260
downloading symbols file
symbols file downloaded, demangling..
callstack ready ..