While Im trying to use the “Download maps on the fly” feature to download and stream levels, everthing works fine but if I nominate one of the maps as a “Lighting Scenario map” then I’m getting this fatal error at runtime:
Project file not found: …/…/…/ProjectX/ProjectX.uprojectLowLevelFatalError [File\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2916]
MapBuildDataRegistry /Game/Level_Streaming/MapX_BuiltData.MapX_BuiltData: Serial LowLevelFatalError File\Build+
It seems the package still tries to load a BuildData lightmap as per map which is not desirable when you have a lighting scenario map to store all lightmap data.
Is it a bug? is there any work around?