Hi… sorry once again to disturb you with this topic but I still haven’t been able to package for HTML5 or even launch it. This is end log I am getting. Is there any possible way I can handle this? Thank you!
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: HTML5Platform.Package: Package C:\Users\Fernando\Documents\Unreal Projects\uberlandia\uberlandia.uproject
LogPlayLevel: HTML5Platform.Package: Setting Emscripten SDK for packaging…
LogPlayLevel: emcc ExitCode: 0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\file_packager.py” “C:\Users\Fernando\Documents\Unreal Projects\uberlandia\Binaries\HTML5\uberlandia.data” --preloa
d . --js-output=“C:\Users\Fernando\Documents\Unreal Projects\uberlandia\Binaries\HTML5\uberlandia.data.js”
LogPlayLevel: python: Traceback (most recent call last):
LogPlayLevel: python: File “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\file_packager.py”, line 845, in
LogPlayLevel: python: ‘’’ % json.dumps(metadata))
LogPlayLevel: python: File “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\json_init_.py”, line 243, in dumps
LogPlayLevel: python: return _default_encoder.encode(obj)
LogPlayLevel: python: File “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\json\encoder.py”, line 207, in encode
LogPlayLevel: python: chunks = self.iterencode(o, _one_shot=True)
LogPlayLevel: python: File “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\lib\json\encoder.py”, line 270, in iterencode
LogPlayLevel: python: return _iterencode(o, 0)
LogPlayLevel: python: UnicodeDecodeError: ‘utf8’ codec can’t decode byte 0xe2 in position 47: invalid continuation byte
LogPlayLevel: CommandUtils.Run: Run: Took 2.2205739s to run python.exe, ExitCode=1
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.5.3_64bit\python.exe “C:\Program Files\Epic Games\UE_4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\t
ools\file_packager.py” “C:\Users\Fernando\Documents\Unreal Projects\uberlandia\Binaries\HTML5\uberlandia.data” --preload . --js-output=“C:\Users\Fernando\Documents\Unreal Projects\uberlandia\Binaries\HTML5\uberlandia.data.js”. See logfile for details: ‘python-2017.02.22-12.56.08.txt’
LogPlayLevel: em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: em AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: em HTML5Platform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
LogPlayLevel: em Project.Package(ProjectParams Params, Int32 WorkingCL)
LogPlayLevel: em BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: em BuildCookRun.ExecuteBuild()
LogPlayLevel: em AutomationTool.BuildCommand.Execute()
LogPlayLevel: em AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: em AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: em AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: em AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 20.764740
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error