[log file][1]
Trying to package for HTML5.
Cooking and packaging for windows works fine.
I can’t even find the log file that is mentioned on the error.
Help?
Thanks
94342-log.txt (4.76 KB)
[log file][1]
Trying to package for HTML5.
Cooking and packaging for windows works fine.
I can’t even find the log file that is mentioned on the error.
Help?
Thanks
94342-log.txt (4.76 KB)
If I enable the option Nativize Blueprint Assets I get a successful build, but if I play it on the browser this error shows up and the game never launches.
Running…
LowLevelFatalError [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 322]
Non-agnostic games on cooked platforms require a uproject file be specified.
85
downloading symbols file
symbols file downloaded, demangling…
callstack ready .
Hey Murilo,
Here is the error I’m seeing in the logs you provided: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
Are you using the Source or Binary version of the build? The error sounds as if the engine hasn’t been built for HTML5. If you’re using the Source version of the engine, please make sure you’ve built in Visual Studio for HTML5.
Please provide the full log as a .txt file.
Thanks!
By source you mean source code from github?
I downloaded the engine from the Epic launcher…so that means I’m using binary version?
I sent you the full log. I can’t find any additional logs.
Thank you
Since you’re using the Binary version of the engine, could you please verify that when you click on the down arrow beside launch, you have all of the options selected and applied?
I didn’t, but I just did it and still got the error. The only things I didn’t had was TVOS and Symbols For Debugging.
[log here][1]
94658-log.txt (4.57 KB)
Anything else I can do?
We’re looking into the issue, we’ll respond when we have additional information. Thanks! ![]()
Hey Murilo,
Did you “run” the Windows client? Or have you simply only cooked and packaged for Windows?
We believe that the game’s target C# file is the problem. Try building a new version of your project from scratch to get a working baseline starting point, and then copy over the content and any code changes as well.
This AnswerHub post may also be of some assistance to you: [Dedicated Server built wrong - Multiplayer & Networking - Epic Developer Community Forums][1]
Thanks!
Dedicated Server built wrong - Multiplayer & Networking - Epic Developer Community Forums
Well I tried packaging for windows 64 and it worked with no errors. I dont know what you mean by c# target file, but i tried to make a new project and copy the content folder. Did not solved the problem. Also tried in another computer and got the same thing.
Do you have any code in your project, or do you have any plugins enabled or disabled?
I made everything with blueprints. The plugins I haven’t changed anything, so I belive I’m using everything that is on/off by default.
I can set a download link for the project files if you guys want to take a look.
And thanks for all the help so far!
Can you go ahead and provide us that link? If you want the link to remain private you can either change the “viewable by all users” option on AnswerHub or provide the link to me through the Forums, I have the same name.
Thank you!
Here: https://drive…com/open?id=0B_304dnRBEapWWtOUm9jMXBfa1U
It´s not a big deal of a game so I don’t really mind.
Thanks a lot!
I have been able to package your project for HTML5 but when I go to run it, there is an error that you might want to work on:
LaunchSetGameName(wchar_t*, FString?&)
FEngineLoop::PreInit(wchar_t*)
FEngineLoop::PreInit(int, wchar_t**, wchar_t*)
HTML5_Init()
main()
Please make sure that you have your options set up as follows with UE4:

Basically, make sure that everything is selected to ensure you’re not missing any files.
Can you send me screenshots of your HTML5 and HTML5 SDK settings?
Thanks!
Here it is.
I noticed that the engine has an update, I’m going to downlaod it and see if anything happens. It might take a while (about 2 hours) because the internet I’m using is terrible.
About the error. I really don’t know what this is, but I will try to look into it once the engine updates.
Thanks a lot!
Try adding the browsers into your HTML5 SDK section. This seems to be the only thing I’ve seen thus far that’s different with out setup within the Editor. Here is a picture for reference:
I’m still unable to package…I tried everything you mentioned.
I’ll try to delete and reinstall the engine. I’m with a better network connection now ![]()
Reply back and let me know your outcome. If you do not wish to uninstall and reinstall the engine, try to verify it first. You can verify by clicking on the little down arrow beside Launch.