I’ve made some sort of app, for mobile and web. It works perfect on mobile but while I’m running it in browser,
it causes one but big problem. At the beginning all seems to be ok, but after a few seconds it is nearly impossible
to make a “swipe” movement. Im not sure whats going on, but it seems that I have not enough ticks or something
like that. It’s probably some kind of performance problem but how to check whats going on? There’s no build in
profiler here or any other tool
Btw. its not about performance of rendering, because if I make very short swipe it works quite good. It seems that it’s all about catching a mouse input.
There’s three big performance hotspots, each of which I have seen happen in UE4 projects before (glBufferData, glUniform4fv, emscripten_get_now. There are fixes identified to each of these, hopefully UE 4.16 will have them.