One thing I’m running into is that I appear to only be able to get Anti-Alias to work for None or MSAA. FXAA, which is my preference for my project due to sharper overall effect, does not work and just gives me the equivalent of Nonel. I’m testing with the physics map and I’ve tried changing AA in the Post process volume, then switching this off and instead setting AA to FXAA in Project>Engine>Rendering. Still no dice with FXAA. I can confirm that if I start a blank project 4.11.2 then FXAA works.
Is this something to do with FXAA not being supported with some of the custom settings you’ve included in the config files. I though FXAA was now supported properly on mobile, but perhaps not and so maybe this is the reason?
If anyone can shed any light on this then I’d be most grateful.