HTC VIVE spawn problem

Hi everybody. We are making a game on Oculus Rift and HTC Vive. But with Vive something weird happens. Sometimes you spawn in the floor (camera in the floor). We tried everything, Tracking origin and so on. Only one thing helps adding 1 to camera root position. Any help would be great! [alt text][1]

Another picture.

Do you have the same problem with the standard VR template or only with your game?

Have you correctly set a PlayerStart node in your level ? If not, try that first.

Have you set the eye height property ? There is a difference between Vive and HTC and there was an article about it a few months ago.

Perhaps can you try also to reset the HMD orientation after a delay (0.2) in the beginplay of your character/pawn

If you are using UE4.17, also check this post

“There is a difference between Vive and HTC and there was an article about it a few months ago.”
Can you find this article? i cant find it. What do you mean by “set the eye height properly”?.

  1. Player start set correctly
  2. Oculus hmd name is also correctly

Sometimes it happens when possess the player(camera in the floor)

Thanks for your answer!

No its only happens when unpossess/possess the player to another pawn.