Hello Everyone!
Can anyone explain me or get link to simple reference to project with C++ HTC Vive motion controllers and Head Mounted display replication implimentation?
May case:
One player launch Standalone game with server role in VR
Another player launch Standalone game with client role
Each game works on differnt PCs in local network (-lanplay)
I have custom pawn with HMD model wich spawns Weapons for each hand. Weapon is custom AActor class with bReplicates=true.
I want to both server and client can see transforms changes on HMD and both Weapons.
How can i do this? How i need write replication for this case?
C++ project link:
https://github.com/digitaldominus/ViveTemplate