HTC Vive - Hands stuck on the floor

I’m using the VR Template from Unreal 4.24. It works normal on the Oculus Quest.
I’m packing the project for windows on a pc that doesn’t have a Vive connected to it. Then I transfer the package to a computer with the a Vive. The game runs fine. But, the hands are not following the motion controller.
They are stuck on the floor. I already did the binding. The hand react to the grab button. But still doesn’t follow the controllers as if it’s not being tracked.

Is there anything I could check to solve it?

Hello. I’m experiencing the exact same issue. Oculus works fine, however in Vive and Index, the hands are stuck to the floor ‘praying’.

Did you figure out what is causing the issue?

Hi there.
I was making a silly mistake. I forgot to bind the hand pose when I was setting up the vive controller binding.
You should click on Edit Action Pose (or Add Action Pose), and set the Left Hand Pose and Right Hand Pose.

Ecvit, this doesn’t actually seem to be working for me :frowning:

I am having an issue where my bindings are not even being picked up. Did you have to create a custom config folder in your packaged game to get this working?