I wanted to show you my latest UMG work in Unreal Engine. It’s a collection of custom widgets which have a similar structure as a default UMG button with the difference that the HQUI Buttons have already implemented important technical features like reactive focus handling, responsive hovering, but also for example the handling of different states in an options button. Besides the usual button typical dispatchers (On Hovered, On Clicked etc.) there are additional dispatchers for “On Disabled”, “On Focused” and “On Unfocused”. The Details panel allows you to fully customize the design. Parameters can be adjusted during runtime via a context-sensitive manager interface which serves functions for almost every details.