I have a game where I normally drive around a character, but then I can go into spell casting mode and some of my spells want to use an area selection as the target. So I want to basically drive around a cursor to pick the location to cast the spell. I’ve tried spawning an actor on the server that my character sends movement information and moves it around. The problem is I start seeing all kinds of spam about “UIpNetDriver::ProcessRemoteFunction: No owning connection for actor”. I do want the other players to see where I’m targeting because I want them to know it’s coming.
It seems that if the actor is set to replicate then my character no longer processes. It feels like I’m banging my head against the wall for something that should be fairly trivial. Should I not use an actor? If not, what should I use? I need to have at least a collision component and decal component attached to “something” that I can drive around until I’m ready to execute my spell.
Thanks