Please a hint!
In my example i would like to morph some drums for beginning and set up some soundcues.
All i found was to complicated for me, in c++.
No solution for me in BP?
Prebaking for a specific loop is working but that is not what i want.
I did timelines and notifiersetup in fake anifiles, always same question.
How to prevent desync, playing loops/morphs fps independent?