Hello everyone,
I have a question regarding, attaching an accessory mesh, like in this case, a springy antenna, to another blueprint actor.
I setup a control rig, to get the springy behavior, which works as expected.
But now, I want to attach this to a blueprint, which ultimately will be player controlled and transfers its motion onto the root bone of the antenna.
What would be a way to set it up? Because just simply attaching it, or adding the skeletal mesh and control rig to the BP, doesn’t do anything.
Thanks