Howto cast to black hole?

While shooting with beams and crossing some rays i got some small but stable black holes inside PIE.
I have problems casting to them, or even put them in an Array.
They seam to eat some Blueprint nodes!

Three days before i left my project working very nice, but next day i got back into extending black hole stuff, most of my playercontrols are messed up completely and there happened a strange “disconnecting” inside my lovely created blueprints.

I learned two things while doing that.

  1. never cross the Beams
  2. Make updates more often, best permanent cloning every hour.

Perhaps i would need some more information about antimatter, before stabilizing black holes.
Howto set local offset, when this thing eats up pivots?
At least i would like to fix the option to get them on a screenshot!
I would need a calculation tutorial, which i can follow with my win 7 onboard calculator.

I think there is a cat hiding in one of those blueprint boxes.
Or maybe Maxwell demon messing wires.