I’m making a third person action/infiltration game and i was wondering how we can make a backstab system
I think we can attach the ennemy skeletal mesh to the player pawn and then play animation on both mesh but how can i attach it properly ?
I used Attach Actor to Actor but it does some creepy things or it just remove the enemy mesh
Can you help me ?
Thans you for advance and i’m sorry for my english !
Have a good day/night