HowTo ? An backstab system

Hi !

I’m making a third person action/infiltration game and i was wondering how we can make a backstab system
I think we can attach the ennemy skeletal mesh to the player pawn and then play animation on both mesh but how can i attach it properly ?
I used Attach Actor to Actor but it does some creepy things or it just remove the enemy mesh

Can you help me ?

Thans you for advance and i’m sorry for my english !
Have a good day/night

How I would do it, is check the angle and distance from player to enemy. If they are in the right range, then I would just have the enemy interpolate to the position and rotation and play the animation while doing so. That’s if you are trying to make something like battlefields knife animation.