Hello,
I made a control rig for a train and I want it to work for a blueprint in the level.
the control rig is set up so that when the root bone is moved the wheels move automatically.
I have a blueprint that moves the train in the level that the player can ride on. I added the skeletal mesh and plugged in the control rig and set up the “on pre initialize” node to “add mapped skeletal mesh” like here: Control Rig in Blueprints in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
But the wheels don’t move. the train moves in space, but that’s it.
How do I make it so that when the train moves, the wheels move?