Howt to get a blueprint to activate a control rig?

Hello,

I made a control rig for a train and I want it to work for a blueprint in the level.

the control rig is set up so that when the root bone is moved the wheels move automatically.

I have a blueprint that moves the train in the level that the player can ride on. I added the skeletal mesh and plugged in the control rig and set up the “on pre initialize” node to “add mapped skeletal mesh” like here: Control Rig in Blueprints in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

But the wheels don’t move. the train moves in space, but that’s it.

How do I make it so that when the train moves, the wheels move?

Hello @AlisonLMon , Welcome to forums!
I found these two tutorials that might help you get your train wheels moving

This is a quick Tutorial, how to Animate the Wheels of the Train.
There’s also a great tutorial called “Procedural Railroads and Train Simulation”(In episode 5, it explains how to animate the train wheels). It’s quite complete and covers a lot of ground , definitely worth checking out:

Hope it helps!