Just deleted Unity after over a year working on a project due to the news from them today.
Was never a huge fan of unreal: too huge, too intense resource wise, and was never a fan of the code since UT days.
But I’m here now and am sick to my stomach about losing a years worth of work, but it is what it is.
I was working on a FPS Metroidvania for what its worth.
Anyway, any starting advice?
1 Like
Altrue
(Altrue)
2
Welcome! Best starting advice I can give, assuming decent technical skills and a somewhat serious goal is:
- Blueprint vs C++: it’s not a matter of one or the other, it’s a matter of balance.
- Tutorials: The why is as important as the how. Spot bad tutorials early and try others.
- Documentation: Don’t neglect UE’s source code. Overall it’s relatively well kept, and the best source of examples on how to use some features.
EDIT: Oh, also, read this! Unreal Engine for Unity Developers | Unreal Engine 5.3 Documentation
3 Likes