Hello mates,
As I will start soon to put foliage in my terrain, I would like to ask how you do it? You set trees by hand one by one? I just look at my terrain and don’t know from where to start and where to end
How do you go about this?
Hello mates,
As I will start soon to put foliage in my terrain, I would like to ask how you do it? You set trees by hand one by one? I just look at my terrain and don’t know from where to start and where to end
How do you go about this?
Everything you need to know is here.
In 4.8 there are three ways:
-foliage tool -> I use this way
-landscape grass node
-procedural foliage spawner
I know guys, I use foliage tool too. but it’s kind of weird Where to start and where to end. That’s why I asked about how you do it. What are your thoughts
First of all adjust all settings in the tool so that the vegetation gets spawned in a realistic way -> different sizes, different proportions, density,…
After that just add the foliage like you would add your meshes.
e.g you start in a part of a world where you will have a farm + forest around it. First of all place the farm and all important meshes and then paint the foliage in this area.
Thanks, that’s how I was thinking to begin too. Setup a “base” and work from that, build roads, add grass right and left on the roads and then the paint goes by itself