Hello,
At the moment I am trying to create a Civilization style unit as shown in the picture:
Each unit is comprised of 3-4 skeletal meshes that all move together.
I tried setting this up as a Character
blueprint as such:
Where the initial character mesh serves as parent to two other meshes. This works well enough as they all move together but I have a problem when it comes to collision with the ground.
Right now the whole unit (all three meshes) will go up and down dependent on the central Capsule Component
. What I would like is for each mesh to be at a different height dependent on what they are standing on.
I tried adding a Box Collision
object and using as parent for one mesh as shown in the picture below. I made the box mesh quite big so the the unit should normally be floating in the air above the others but this does not seem to work as all meshes end up falling until the Capsule Component
interacts with the underlying mesh.
What am I doing wrong ?
Thanks,