How would you go about creating colliders that make the player character slide and fall down?

I have thin objects in my game. I don’t want my character to fall through it (and be able to see inside the mesh) but I’d like for it to be instable enough that you can’t stand on it. Right now the smaller collider allow my character to stay put on it.

I can’t find someone else having the same issue, how would you guys go about doing that?

pictured: such objects

Ignore my previous comment. Just create a new Blueprint actor, add the static mesh, and place these nodes.

EDIT: @Yaos001 I added a permanent link for you. Sorry it took so long!

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Thanks for your answer, a shame I didn’t see it back in may. Care to repost those nodes ? I think the link has broken

@Yaos001 Sorry, I actually don’t remember how I solved this. I’ll try to help you on Saturday.

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Thanks for the new link :slight_smile:

So, I tested your solution, and it’s a bit rudimentary.
It makes your character jitter a little bit before being pushed off weirdly.
However searching the forums I found a way more simple and elegant solution that works perfectly :


This will make it unwalkable, not even requiring a collider to set it off.
Hopes this helps

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