I have thin objects in my game. I don’t want my character to fall through it (and be able to see inside the mesh) but I’d like for it to be instable enough that you can’t stand on it. Right now the smaller collider allow my character to stay put on it.
I can’t find someone else having the same issue, how would you guys go about doing that?
So, I tested your solution, and it’s a bit rudimentary.
It makes your character jitter a little bit before being pushed off weirdly.
However searching the forums I found a way more simple and elegant solution that works perfectly :