How would you go about creating a world partition with wrapping of the map?

So I am just curious about this and how would one go about creating a world wrapping on the edges so that when you get get to the edge that it wraps to the other end of that map. OR does world partition NOT have that feature or that kind of feature yet?

Probably warps rather than wraps.

And the answer is, why would you?
Just Move the player.
If all levels/instances are loaded the transition is seemless.

Visually, you can either load/add the same level you’d end up in out in front of the player, or you can use a render target/screen capture.

The system you go with depnds on perfoemance requirements more so than anytning else.