How would you go about creating a 'predictive path line' in a golf game?

I’m using ue 4.26.1

I’m working on a small golf game for fun.
I want to include a feature that, while aiming, let’s you see the path that your ball will take after being hit, as well as where it will land. It’s a pretty standard feature in golf games, but I’m not sure how to implement it.

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Unreal nowadays has a node called Predict Projectile Path.


Thanks! That helped. I wasn’t aware of that node

Funny you should ask this question, this was going to be my next learning project. A fan of Pangya maybe? :stuck_out_tongue: