I’m trying to figure something out, more as a learning process rather than something to actually use in a game, but I’m not really sure how to start with it - I’m a complete beginner with UE4 and Blueprints, so please help me in as basic a way as you can!
What I’m trying to do is have a trigger event (onActorBeginOverlap) generate a random number (an integer I’m guessing) between say 1 and 10, then use that number to decide something else. For a simple example I want the player to walk over a trigger, have it generate a random number, then depending on what that number is print a different message on screen.
So player->overlaps trigger ->number randomly generated->if number=7 then print “Banana Hammocks Rock!” etc…
I’ve tried to look over the content examples but can’t really get my head around why certain things are ordered the way they are in blueprint. Could someone please point me in the right direction to achieve this?