Hi guys, it’s here with another question…sorry.
I recently posted my first ever forum post asking a similar question: 3DMAX > UDK (Mass Exporting Problem) - Asset Creation - Epic Developer Community Forums
However, since then I have decided to export my map into C4D as it still accepts the file format, I done this hoping that it will fix the problem.
Basically, I want to export every single element in a map I am trying to import into UDK.
You can see here that the map is separate, every single building walls are separate and the roads are split too, everything is the way it should be.
However, when I import into UDK it combines into 2 or 3 meshes - all the roads are connected, all the buildings are connected. #
The exporting was originally done in 3DMAX, but as I cannot export the map separately without problems I have decided to switch to C4D.
**So here is my question: **#
Once I have loaded my .obj into C4D and I have the map scene, how would I export every single element into a folder so when I import into UDK, everything is separate, the same way it was in 3DMax/C4D.
- Thank you!