I have a hovering vehicle, and its thrusters have movement, like roll, and pitch.
I would like to have a matinee animation when the vehicle approach the player, something like this:
Camera detach from player character, aim at some direction, the vehicle appears at the horizon, comes closer, and land.
Its is possible to animate the vehicle thrusters and root motion using the matinee ? for this i would need a control for the vehicle rig right ? Does unreal supports this ?
I know I can animate on my DCC software. But there, I don’t have access to the terrain, so I cant animate the vehicle avoiding trees and rocks on the terrain.
Can you guys share with me the ways to achieve this ?