Hi,
We’re building a video projection for a curved tunnel of 22m by 5m approx. In total 6 x 4 video projectors would be used (floor, left wall, right wall, ceiling).
I’ve setup an ndisplay config, but the problem i’m having right now is when i use 1 view point, the projection gets stretched at the end of the tunnel.
Each side is seperated in 6 meshes so i could send a unique view point to that mesh.
But then each viewpoint doesn’t match with the next one. Even trying with a ICVFX camera with different settings. Anyone know how i could match the FOV with the different screens?
Anyone have any ideas that could help to build this complicated setup in unreal?
Thanks in advance!