I have a skeletal mesh and I would like to have a collision that is more complicated (and diverse) than a bunch of capsules for gameplay purposes (not physics, but collision with projectiles). However, per poly-collison seems to be total overkill. In 4.14 I do not seem to be able to change capsules in favor of spheres or cubes and I do not seem to be able to add additional cubes, spheres and capsules on the physics body asset.
Am I missing some checkbox or workflow to do that?
I read that one could theoretically attach collisions to the bones or sockets. Is that a good idea?
Would it not be a good idea to enable users to add skinned low poly versions of the mesh for collision purposes?
Could I drive several (separate) meshes with the same skeleton at the same time (saving on the recomputation of the bones for each segment)?
Thanks for your replies, in advance!