Hi everyone!
So for a test project we’re lookin into creating a virtual cockpit display for a car like this one:
In the end it should have at leas the basic functionality like displaying the current speed, current fuel level, engine heat, etc.
All of that should be controlled from an external tool, so I guess we’ll need to write a plugin that allows an external tool to send data into the engine and to affect the actual display elements, but I’ll leave that up to the programmers.
But how could I set something like this up to have a framework that actually works like that? Since Flash integration had to make way for UMG I thought about using that, but I’m not sure how you’d have to set it up that it actually fits in there.
I also thought about setting it up as a material, but how should that even work?
So yeah, I’m completely at a loss on how to actually set something like this up and got higher ups breathing down my neck, expecting me to come up with something. And everyone tells me how easy this could be done in Unity, but I want to convince them that the Unreal Engine is the better tool.
So, yeah if anyone has any ideas. I’d be glad to get some input!