In UE5, I want to create a scene where a character walks, stops, and then turns to face the camera.
For the walking part, I can use animations created in MotionBuilder (MM work).
However, for the “turn to face the camera” part, I think I’ll need to use Control Rig.
My plan is:
- Import both the walk animation and the idle animation from MotionBuilder into UE5.
- Bake them into Control Rig.
- Then, during the idle part, manually animate the head/face to look towards the camera.
If you were creating this sequence, how would you approach it?