How would you continually increase Delta Location?

I’m trying to increase how much an actor moves on each tick.

I have Event Tick > Add Actor Local Offset. I want the Local Offset added to increase on each tick. Any ideas?

Hi! You can create a new Vector variable. Connect it to your Delta Location pin. Than you can use set command each tick and for example increase this vector with another vector. Or u may want to drag off Delta Location pin node and choose “Make Vector” option. Then u can create Float variable and work with only one coordinate in the same way.

It worked, but the Delta Seconds seems to be capping at 0.02?

I don’t think so… I have tried this and it keeps increasing

LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.000
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.010
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.030
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.060
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.100
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.150
LogBlueprintUserMessages: [Shape_Wedge_B_Blueprint_C_2] X=1240.000 Y=780.000 Z=730.210

Feel free to mark my answer as accepted if it was helpfull :slight_smile: