Is there a Unreal Engine tutorial that demonstrates how to make a real time strategy (rts) camera with basic character pawn selection and movement?
Camera
- moveforward
- moveright
- mouselook
- zoom
- rotated to face terrain
Input(1 key)
Input(2 key)
Input(Left Click)
- moves selected character pawn to hit location on terrain
So far all the official unreal engine tutorials I’ve found are ideal for first person and third person games, not real time strategy.
Do this. Open that URL. Hit CTRL F, now search for the word RTS.
When I did my 3 cameras on my char I just did it from that information. I guess they need to add a new section.
When I did my 3 cameras on my char I just did it from that information. I guess they need to add a new section.
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Did you do it with blueprints or C++?
Normally TRANSFORM in URL - Using Cameras in Unreal Engine | Unreal Engine 5.1 Documentation - would be clickable and give examples of it’s use in blueprint or C++.
Look at system.io.file class, notice how every method is a clickable link that leads to code examples in various languages:
Example:
Here I am going to show you the camera in action. Sorry if I come across as rude. I don’t mean to.
Done in BP as I brainstorm my concept.
First camera is a face camera only.
Second video is face to first person then to third person.
Third video a few minutes into it is the third person camera in action.
I would show the BP but they are still in the works and I even said so.
All my information came from that link. I can’t write the code for you, you need to learn from information given which is very informative and use that as the building blocks to be creative.