How would someone make a branching dialogue system for a CRPG for Disco Elysium?

Hey there @EverExpandingDev! Welcome back to the community! When you’re working towards a complex topic, it’s usually good to start at the simplest form of the idea and then iterate on it.

This system in this video isn’t the most scalable, but it’s a basic start to get a simplified dialogue system going and you can expand it once you have a better grasp on the engine:

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