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How would one increase the weight of an actor?

I’m playing around with destruction and when I shoot say a big wall, the wall acts like it is made of styrofoam.

I see one property under the Physics property labeled “Mass Scale” which is set to 1. Increasing/decreasing this value does absolutely nothing.

No one knows?

Thread keeps falling…

Does no one honestly know how to increase the weight? I’m using destruction and a wall goes flying when I shoot at it.

Hi Ignite, sorry you didn’t get a response sooner. To achieve what you are describing, you would most likely want to use a Physical Material to alter the weight properties of the object. More information on this can be found here:

Please let me know if that helps.

Edit: More information can be found here as well https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/PhysMatReference/index.html

Oh I see, thanks a lot. Really helpful reply.