How would I transition between two level instances, like in a Metroid tunnel?

I am trying to design a metroidvania. I have this tunnel blueprint that is in the parent level that will be placed around the world. What I want to happen, is that when you enter the tunnel, it de-spawns the instance behind you and loads the instance in front of you. However, I am unsure what nodes to use or how this would be properly done.

I gave it a try- it loads the map ahead, but doesn’t unload anything.

Essentially I have a trigger overlap the player, which unloads the old an loads the new. I am unsure how to get a reference to the correct instance to remove, as I can’t seem to script that before load time.

Have you tried using level streaming volumes?

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