I am trying to design a metroidvania. I have this tunnel blueprint that is in the parent level that will be placed around the world. What I want to happen, is that when you enter the tunnel, it de-spawns the instance behind you and loads the instance in front of you. However, I am unsure what nodes to use or how this would be properly done.
I gave it a try- it loads the map ahead, but doesn’t unload anything.
Essentially I have a trigger overlap the player, which unloads the old an loads the new. I am unsure how to get a reference to the correct instance to remove, as I can’t seem to script that before load time.