Think a trap or sorts. When applied, the trap determines a point in the world I’ll call an anchor. The player with the applied trap can only move a number of feet away from that anchor.
How would I do this?
Thanks in advance!
Think a trap or sorts. When applied, the trap determines a point in the world I’ll call an anchor. The player with the applied trap can only move a number of feet away from that anchor.
How would I do this?
Thanks in advance!
Spawn or enable a circular collision wall?.. maybe?..