How would i spawn a player inside of a plane?

so in uefn i am trying to make my players spawn in a plane at the start of a game, i have been searching for a while and experimenting but havent found a solution. Anyone know?

Hello Wqtered,

I did a quick test where I attached a spawn point to a mesh (If you right-click on something in the outliner you can ‘attach to’ other objects), and animated the mesh through the sky using sequencer.

I was able to spawn + move around on the airplane/platform.

Did you do anything similar in your experimenting? Let us know if you’re stuck on any aspect of this.

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Hi there,

Did you have a problem when the player jumps up and the plane keeps moving under them? This doesn’t really apply to spawning on an object but more if a player is on an object that is moving via a sequence.

Thanks

Hi OddButAwesome,

I do see this problem. I know similar issues exist in Unreal Engine.

A hack/workaround to this could be adding a Mutator Zone with ‘Allow Jumping’ disabled. It looks like you can’t attach it to the airplane in the same way as you can with the Player Spawn, but you can animate the Mutator Zone in Sequencer.

I wonder using a prop mover device would solve this issue, I’m having trouble getting it to work. Also it looks like the ‘distance’ it can move is hard-capped to 400 meters…