Im looking to create a slime/jelly like sphere for the player to control, however i am struggling to find a method to setup the physics for the character and dont know where to start. I have been looking at soft body physics and Nvidia Flex but none of these seem to be working at the minute. What would be the easiest way to mimic the consistency of a jelly/slime like character. I want it to react to the movement input that it receives so I assumed that the 2 previously mentioned methods of doing this would be best but it doesn’t seem right. I have no clue how to mimic the consistency of a jelly like substance and would take any info pointing me in the right direction.
Thanks
References
Slime rancher
De Blob
Loco Roco