I have the player (BP_FirstPersonCharacter) and would like to set it’s world position to the world position of another object (BP_rope).
This is the current setup, how would I do so, preferably with screenshots as I’m new-ish.
Yes, and btw this screenshot I sent is in the thirdperson’s blueprint, probably should have made that more clear.
world position of another object (BP_rope)
We must procure a reference to the rope in order to obtain its location. Think about the way the player or the character interacts with the rope. What triggers the rope climbing (?) event?
There’s a bunch of checks
Huh, this is not helping… Imagine there’s 10 ropes, how do we know which one?
How do you trigger the interaction with that specific rope?
when you press F (inside it’s hitbox)
Does it mean that the rope has an additional collider? If so:
See above.
Worked perfectly with multiple instances, thanks!