how would I set object A's position to object B

I have the player (BP_FirstPersonCharacter) and would like to set it’s world position to the world position of another object (BP_rope).


This is the current setup, how would I do so, preferably with screenshots as I’m new-ish.

This will set the player character location instantly to the bp_rope location.

But i think you might want to move it progressively right ? since you using a timeline.

Yes, and btw this screenshot I sent is in the thirdperson’s blueprint, probably should have made that more clear.

world position of another object (BP_rope)

We must procure a reference to the rope in order to obtain its location. Think about the way the player or the character interacts with the rope. What triggers the rope climbing (?) event?

There’s a bunch of checks but to simplify it’s essentially just this, when you press F (inside it’s hitbox)

There’s a bunch of checks

Huh, this is not helping… Imagine there’s 10 ropes, how do we know which one?

  • are you clicking on it?
  • is the character looking at it?
  • do you click an UI button?
  • does the character press F when the rope is near?
  • something else?

How do you trigger the interaction with that specific rope?

when you press F (inside it’s hitbox)

Does it mean that the rope has an additional collider? If so:

1 Like

Sure here what’s I currently have


from UI widget stuff at edge it goes to the timeline

See above.

1 Like

Worked perfectly with multiple instances, thanks!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.