So I’m working on a new arch vis pack and I have a question. I have a candle mesh, a flame particle system, and a static light. I want to package those up into something easy that the user can drag out of the content browser and into their levels and/or copy/paste around the level or between editor sessions.
I’m having a heck of a time figuring this out.
I can’t use a blueprint since I want the light to be static. I don’t want to use dynamic lighting since it’s slower and I’d really like to bake lighting in as much as I can.
I … I mean, is there another way? A way of generating a prefab or something that I’ve overlooked? I’d hate to make users manage 3 separate actors for every candle they want to place in their scene…