A call for all math geniuses
I want to create instances of a static mesh, each with its own rotation properties on the outside of a large sphere.
Its supposed to be a parameter in space. Like an asteroid belt but not a belt its all over the surface of a sphere.
I was thinking of cheating and just create a large sphere and use the foliage brushes and just paint instances onto the outside of the sphere.
But I was wondering if there is a way to math it out with vectors in stead.
I found a tutorial on how to set distances in world space of instanced objects in BP but not in a radius or outside of a sphere.
Anyone have an idea? TY !!