I want to create a little game that randomly spawns plattforms, based of a type. There can be small, medium and big plattforms. I want plattforms to be blueprints, that are somehow categorized in 3 groups. I have seen that there is something called an ObjectLibrary where you cann assign assets to. However, I dont find anything about using those libraries in Blueprint. Is there some documentation about them or are they maybe not right thing to use?
I know about arrays. I might use them if is no other option. Id rather have a more dynamic solution, where I dont have to add every asset on my own. ACcording to this link (https://docs.unrealengine.com/latest/INT/Programming/Assets/AsyncLoading/index.html) in C++ there is a way to load all assets inside a folder and store them inside an ObjectLibrary. Something like this would be cool in BP aswell. Do you know if something like this is possible?
I would like to use it in blueprint too. I have to create Deck of cards, and these cards are blueprint objects. If i can iterate over a folder or create a ObjectLibrary and then use it in blueprint; it will be great ! In C++ there is no trouble, but i want a full blueprint implementation. Possible ?
Thx in advance