How would I make bullet sound between 3 differnt audio?

Hi everyone, quick question:

What would I use in Blueprint to make my bullet spawn with a bullet explosion sound, but a different sound file, say up to 3, that play in order? Also how would I get those to play randomly, so I could even combine both methods and have the first bullet fired play shot1 and all shots after that (LMB hold to fire) fire randomly, or slightly random?

I’m trying to get a grasp on the concepts of executing randomly, and manipulating what I want played when so I’m not aiming for anything specific, but two things that come to mind are 1. miniguns and 2. boba fetts ship (my project is using lasers so this would be more relevant)

Here’s an example of what I’m talking about:

Thank you in advance!

Use sound cues. There’s a random node in there that will allow you to plug the individual sound files into it, and it will pick one at random when it is played.