Hello! I’m trying to make PS1 style UI and with that I want to make the UI look purposefully pixellated. Right now I’ve got the environment pixellated by applying a post process material to a post process volume. Here is what that looks like in game:
Here is what the post process material looks like inside:
My plan is to add a Retainer Box to my HUD and then apply a pixellation material to that so that the UI becomes pixellated. I’m not sure if this is the right way to do this but I wanted to try it - however, I don’t know how to make the actual pixellation material for the UI. I’m still quite new to Unreal, especially with materials - so does anyone know how I would go about making this material? Thank you =)